Inside Claremont's 168-Hour Zombie Simulation
For one week every semester, the Claremont Consortium is invaded by zombies.
If one tags you, you become a zombie yourself. For self-defense, you can stun zombies by throwing balled-up socks or shooting Nerf blasters. There are no breaks — the Humans vs. Zombies game runs 24 hours a day, stopping only at the classroom door.
Much of the game is played under cover of darkness, when human and zombie players compete in missions that snake through hallways and spread across shadowy fields.
I embedded with human players over the course of two night games, working with only available light as to not give away their location.
Human players move quickly north towards the Scripps College campus just after being released from a mission briefing. Human players only get a short head start before zombie players are released, so time is of the essence to get to a defendible position near the first mission checkpoint.
A moderator shows an escort route to human players during a night mission briefing at Pomona College.